Ds2 iframes. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. Ds2 iframes

 
 So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framingDs2 iframes  Increasing equipment load to near 70%

There are multiple breakpoints for the iframes, not strictly the 100 mark (actually, 99 is the breakpoint, not 100; however, 100 is the last estus speed-up breakpoint). Last I had heard, part of the changes to Dark Souls 2. Dark Souls 2 has iframes. ATN boosts Agility but less effective than ADP. 2 - Get 20 VIGOR. This uses heavy dual-wielded weapons but gives off high damage. Aava is a big sabertooth-like ice tiger whose duty is to protect the path to the Grand Cathedral. Permissions and credits. How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. Backstep in DS2 has benefits that are OK without Iframes, kind of. also why can't I always respawn enemies. 5 times the stats (so can be quite a lot for some stuff). smh. Maximum ADP+ATN gave more iframes than DWGR. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. And yes rolling away will help too but won't save you all the time. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. In dark souls 3 you have 13 iframes under 30% equip load and 12 under 70%. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Try to level ADP to increase your invincibility frames during rolls and backsteps. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. is it so important fea. Full animation = 46 (that's a little over 1. I have over 250 hours in DS2. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. I mean, it's. Noroi_Kisaragi said: There is no excuse with modern hardware to still prefer iframes over proper hitboxes in action games. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. You don't. In DS2, stamina regenerates faster than in the other games until around 40% equipment load (44. They acted as a higher risk, higher reward dodge. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . #4. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. DS1's max is 1 less than DS2's max and DS3's Carthus Bloodring. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 88 9. • 7 mo. Now you have two options : 1 - Increase VIGOR. A good breakpoint for Agility in PvE is 96, 99 or 105. 87 Agility - 5 frames. (Sometime a couple of hours need to pass in-game before the grave appears). iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. ER is like what people that don't like DS2 wants: Iframe, memorable hard boss, few covenant and no volcano at the end of an elevator and a boring enclosed hub. Even if you are wearing nothing at all! Where as late game once you get to 15 and 16 iframes you have a pretty massive window where you can. Dark Souls 2 was a flawed game, but at least it tried to be a sequel. Press J to jump to the feed. light have longer iframes too Highly doubt that. I believe 13 iframes is similar to Dark Souls: Prepare to Die. ' Also, DS2 backstep had too much iframes. Most of the time you'll get hit if you try to pull it off on reaction. It's very useful against certain weapon types, and not so. Dark Souls 2 had an entire stat, Agility, dedicated to. Starting Class & Gift: Swordsman, Petrified Something. You signed out in another tab or window. 23. You had to manage equipment burden, roll distance, etc. 5%) (76 * 1. Those are called Invulnerability-frames or "iframes". Dark Souls 2 releases and a few months later Miyazaki is named president. That said, raise either adp or attunement until you have 105 agility. Now that you mention it, the medium rolls are much faster than pre-patched. Last I had heard, part of the changes to Dark Souls 2. But a problem for me is graphics. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. But your muscle memory may disagree. 2 - Get 20 VIGOR. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. And you're unlikely to be able to actually detect a single iframe difference. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). 25 seconds) It's almost as bad as DS2 iframes. The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. Total: 76 Equipment Load. TheDankestRedditor. This duration comes from the console versions of the game running at 30 frames per second. Acquired From. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). DS1 seems to be comparison of the poise number and poise damage of a single weapon hit while DS2 and DS3 seem to have an exponential or multiplicative factor for poise damage on each hit. Use mad phantom mask, rest peasant set and. If Dark Souls 2 didn't exist, I don't think anyone would think twice about the ways in which DS3 references DS1, but. Obviously it could be different for ER, but why would. Now to reach 56% of the roll (to equal DS1's fast roll), we would need 14 iFrames. i will respec them as soon as i get my hands on a new soul vessel. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. If you roll a lot, on the other hand, then yes you should invest on it. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. Ace-Angel •. So if you're a caster you don't need as much adp, since you have high attunement. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. If and when Elden Ring announce DLC, I'm going to do a faith build when that comes. im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. I mean, it's not like we can't easily edit our souls back from. i am uncertain of how i should level up, should it be agility & endurance & vigor?. gdubrocks • 5 yr. The changes improve iFrames, ADP ring changes, the ability to consume estus and items while walking, and enhanced lighting. A tough training regimen is required to master this sword. 11% per Dark Defence, 900 total Dark Defence makes you immune to dark. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. . If you get 100 agility you get another backstep iFrame. Almost as useless as long sword users. iFrames = 9. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. how do the i-frames work in ds2 in 1 and 3 you could roll through almost anything while in the roll animation but in 2 it seems so much harder. ago. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. . You dont get the next iframe until like 114 or something and that requires a lot of points! I stopped at 110 just because it was easy. I don't get the hype. Sinful Vanilla (for DS2) is my attempt at a rebalancing act with what's provided. While you get the same number of iframes as DS3, DS2 is a much slower game so there's a different feeling. And yeah, according to tests, 105 is the best stopping point. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. 153 votes, 92 comments. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Its a stat that controls iframes and they start you off with a laughably low amount so hits that you clearly dodged end up hitting you making for a. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. It's raised by both adp and atn. 1 Equipment Load (Exact was 94. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Originally posted by Master Adrian: try dark wood grain ring, his backstep has good iframes. Reload to refresh your session. Adp can be as low as 10, it doesn't matter on its' own. Running at a higher framerate doesn’t change the total invincibility duration, but the duration itself is measured in these exact increments. Agility is the stat that's important. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. If there are any problems, please let me know. Reduces dark damage taken by 0. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. . You're mistaking the speed of recovery animation to iframes, rolls have too short recovery in DS3. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Also slightly increases your physical defence and poison resistance. 85 Agility - 3 frames. Lots of people don't give the game a chance because the hit detection feels awful. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. That's just me guessing though. I-Frames. I have over 250 hours in DS2. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. In ds1 and ds3, a light roll has 13 iframes. 1. Adaptability: Attunement: Calculate Agility. Questions. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. 100 Agility - 7 frames. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…In DS2, iframes are tied to your Agility stat (which is upgraded by Attunement and Adaptability). If. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. It depends on how much Attunement your starting class has, but generally anywhere from 20-32 adp is a good stopping point. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). Agility has breakpoints that dictate the number of iframes you get. The Attributes in Dark Souls 2 Vigor. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Wrong, wrong, wrong and more wrong. One hit from a boss takes 30~60% of your health, and one of your hits recover like 2~4% of your health at most, it seems. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 75. Thanks. Large Titanite Shard. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. It makes dodging easier. She is barely visible but can be seen fully after acquiring the Eye of the. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. I’m keeping my equip load below 25% to get the fastest roll, but it still feels like the rolls are ineffective. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. Quality = equal STR and DEX scaling. how much Agi you want. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Stun-locked: being staggered continously. Stone ring getting to the boss. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. Agility is the stat that's important. Dodging DS2. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. The iFrames on this game seem fewer than normal kinda like in DS2. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. What is the soft cap for strength in Dark Souls 2? DARK SOULS™ II: Scholar of the First Sin Softcap for both str and dex is 40, but you can go as high as 50. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. It's hard to describe in text, but it's sort of like the weapon has a roughly constant speed the whole way through. Another important point to make which I'm not sure if you're aware; in ds2, iframes while rolling is tied to your adaptability stat (agility). what's happening in ADP 3 sect,see further. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. The Sinful series of mods aims to change up the Dark Souls gameplay in various ways. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. Those advantages do not apply to the DS1 backstep which is basically pointless, as DS1 allows you to turn. Adaptability is an Attribute in Dark Souls 2. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. " -Dark Souls 2 Wiki, Agility page. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. EDIT: wrong about fat roll, it's 9 frames, not 8. 5%) (76 * 1. Now you have two options : 1 - Increase VIGOR. Light and med were both 13 frames in DS3 and 12 frames for heavy. critical strikes (usually from backstabbing or riposting after a shield parry). Log in to add games to your lists. Attunement Information. The hit detection is actually fine, you just have no iframes. Attributes can be increased by assigning points into them when Leveling Up. The distance traveled during a roll or backstep depends on the equipment load a player has. 87 Agility - 5 frames. Not that ds1 has the best hitboxes but yeah. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Reviews. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. If you have . Yeah, for sure. This attribute determines the amount of hit points or health your character has. Board Topics. Agility affects the number of invincibility frame (iFrames) counts a roll has. There are certain AGL breakpoints for rolling iframes (and separate breakboints for backsteps), the early ones being at 86, 88, and 92 for rolling. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. ADP and ATN should both be at level 2 (Agility 101) - 12 iframes. poise. I'm not against having iframes on backstep in DS3, but not as many as DS2 had. Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. We'll continue to provide updates as we make. Bed of Chaos and Gravity are the worst. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. As everyone else says adp is what your looking for. . This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. So I was thinking of getting ds2 cause it seems really cool. Nintendo Switch PC Xbox One PlayStation 3 Xbox 360. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Add this game to my: Favorite Games. Step 3 is to level. And Adaptability stat raises Agility. Effect. Increases the number of invulnerability frames when rolling. 99 or 100 (since the UI doesn't spit out the proper numbers) is default DS1 rolls (12 iframes), 105 is one more iframe (at 13), and with simpletons ring at 106 (meaning 111) you can get the equivelent of Dark Wood Grain ring from DS1 (14), which is why people recommend them. 262K subscribers in the DarkSouls2 community. Longsword, FSS are the toptier considerations for SS. Why anyone would be happy to see that removed is beyond me. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Yeah I'm not saying get rid of iframes. Increase your equipment load. 25 speed on HD, you can see that the enemy only gets really locked and changed into the BS animation when the weapon is fully pulled back. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. In the early game most players rush ADP until 105 they get 105 agility which gives u the same i-frames as ds1 and. The weights are simply added together. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. From Last Giant to Aldia. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. It was tied with a stat known as Adaptability and Attunement. nice From. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. light have longer iframes too Highly doubt that. >Evade Window +4: 15 frames (. Just remember that no matter what you level your rolls are going to have longer recovery and cost a lot more stamina than DS3. The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it…Well DS2 tied iframes to a stat, lol. >Evade Window +4: 15 frames. Agility [ 1] = 82. Increase agility by putting points into adaptability or attunement. The bigger problem is the start up animation for the roll seems way to delayed. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. CB is garbage vs good players. Stamina regeneration at 0% equipment load is 52. pass the big guy and get some skills, you’ll come back to him later. These changes are relatively minor and is pretty much just an. Every other increment is 1 iframe. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. I. Two of the King's dear beasts, found in a icy arena in the end of the Frigid Outskirts. 4167 seconds) >DS3 0. I don't get the hype. Full animation = 20. All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. A community dedicated to Dark Souls 2, game released. The idea is that you anticipate from a healthy distance and react accordingly, something what you do in DS2 too because it is far more methodical and forces you to abuse your range/moveset since you didn't have much ADP, the DS2 iframe rebalance had a reason. Full animation = 46 (that's a little over 1. The game is VERY far from perfect, but it's not as garbage as people say. Dark Souls Youtube channel - Tutorials, challenge runs, pvp. 91 Agility - 6 frames. I recently beat ds2, and honestly at adaptability 96,rolling still felt off , I would always get caught regardless if I timed the roll. ago. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. EDIT - also keeping your equipment load below 50% will help a lot. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Personally, I'd prefer no iframes at all, I think it's a ridiculous concept but. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Full animation = 17. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. It requires 105 agility to achieve DS1 fast roll iframes. Leveling up Adaptability is the primary way to raise Agility. The most i-frames you can get from agility is 16, which is 0. Roll distance vanilla has value 5. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. To draw out iframes and punish you for cheesing and staying in melee. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. I’m sure adaptation to the clunkiness comes eventually, but my main disconnect near the beginning of the game has to do with i-frames when rolling. Theyre kinda late in the backstep animation, so if your weapon isnt super telegraphed they shouldnt be able to backstep on reaction. Or a Partizan if you like long pokey things. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. The soft cap for agility is 110. Better ranged weapon options (bows > crossbows by a mile). I haven't figured out the mechanic complet. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. Press J to jump to the feed. The stats that determine agility are attunement and adaptability. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. All of this combines to make 40-50% equipload DS2's ideal sweet-spot (with 105, 111, or 114 AGI). Adaptability determines your character's status effect resistances, agility, poise, and poison bonus. The total time for going to the point, farm and resting on the bonfire is approximately 14 seconds. This class is built for players who prefer massive damage and slow-paced character builds. Except since those 60 frames are still within the same time period, it is essentially the same. 5 full seconds O_o ) Medium Roll:Agility determines how many iFrames you get. Some attacks have a little aoe radius, so you have to roll to not get damaged. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. Members Online. A good breakpoint for Agility in PvE is 96, 99 or 105. Full animation = 20. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). 653595047. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. Therefore, every single player ends up with more iframes than there were in DkS1. Attunement also provides, albeit smaller, increases to your Agility stat. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Iframes are only at the very beginning. The key ones are 96 (11 iframes), 99 (12 iframes), 105 (13 iframes) There are also backstep breakpoints but most people are generally less focused on this. AGILITY is the thing that determines your iframes. Okay so I've got DS3 and I've only played that one so far. Dark Defence in Dark Souls 2. backstep in DS2 does have iFrames, unlike its DS1 counterpart. 8 points/second). The amount of times getting hit coming out of a roll is huge compared to DS1 or 3. In order for the mod to work correctly, DP and ATN should both both be levelled up together at: ADP and ATN should both be at level 1 (Agility 100) - 12 iframes. It is like parryies when it comes to timing indeed. However I always found ADP very useful for any build in Dark Souls 2 due to the increases Iframes. Agility only affects iFrames. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. If you REALLY want to respec you need a Soul Vessel. With 105 agility, you'll get the same amount of iframes on rolls (13) as with a fastroll in DkS 1. So there's that. Yes, they do stack. ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. This duration comes from the console versions of the game running at 30 frames per second. ADP just increases it. Updated: 22 Nov 2022 19:56. On top of that, Dark Wood Grain Ring grants the. Early game most players have 5-9 iframes depending on initial stats, so rolling is always hard to time. This guy understands everything there is to know about coding video games. Seriously those early levels don't really matter and the items needed to respec are rare. reddit post. Please, for the love of all that is holy, update the freaking build calculator. 1) * 1. In the early game most players rush ADP until 105 they get 105 agility which gives u the same i-frames as ds1 and.